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Gamification in the days of blockchain: 10 applications, 20+ techniques and strategies | by Michele Mostarda | The Capital

September 11, 2025
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18 min learn

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Oct 16, 2020

All my articles by subject.

On this article I’ll enable you to perceive the essential methods of gamification and the way gamification and blockchain mixed collectively can revolutionize the mechanisms of consumer acquisition and conversion, even for non-profit actions.

Let’s discover the fundamentals of gamification and how one can make it the final word device for consumer engagement with blockchain

The gamification is the applying of recreation design components in non gaming contexts. Gamification generally makes use of these components to enhance the facets of involvement (and due to this fact the achievement of aims) of customers and outcomes to be a confirmed device able to rising the effectivity of an interactive course of.

Gamification is predicated on the physiological mechanisms of enjoyment and achievement and is intrinsic or relevant to many conventional facets of our life. Listed below are some references on the effectiveness of gamification.

The blockchain, because of its traits of immutability, transparency and interoperability paves the best way for brand spanking new and simpler gamification methods.

Let’s analyze intimately what are the primary areas wherein gamification has taken on a decisive position, the primary methods utilized and the way the blockchain can enhance them.

Credit: Unsplash

Purposes of gamification

Gamification will be utilized to each private and social actions, even when it really works higher within the second case, and to periodic and occasional actions, the place it really works higher with the primary case.

Let’s see what are the present areas of utility of gamification strategies outdoors the gaming {industry}.

Schooling / Coaching. Used to make sure fixed consumer engagement and the completion of probably the most tedious duties, it additionally pushes customers to realize higher outcomes.Inspiration / Design. Varied gamification strategies are used for the conception and exploration of latest innovation areas.Crowdsourcing. We imply some collaborative improvement actions together with: crowdprocessing, the participation in collaborative processes geared toward fixing a course of / drawback; crowdrating: collaborative development of service and product rankings; crowdcreating: collaborative development of contents and software program. Crowdsourcing will be incentivized by stimulating and quantifying the trouble of contributors. Discover right here in-depth data on crowdsourcing gamification.Work and Productiveness, the place some employees’ performances are measured and in comparison with encourage larger productiveness and competitors.Cybersecurity: on this context, gamification is used for hackers and safety consultants to compete with one another in change for recognition and financial remuneration (bounty) to determine safety flaws in proprietary software program and {hardware}, additionally it is utilized in hacking competitions to determine and practice skills.Well being: some physiological parameters are measured and optimistic adjustments are evaluated and acknowledged, additionally by challenges.Advertising: on the buyer facet they’re used to extend buyer loyalty, on the vendor facet they’re used to incentivize the achievement of aims.Crowdfunding: gamification strategies are used to stimulate investments and lead traders to construct differentiated portfolios.

Within the close to future, gamification purposes may be utilized within the public curiosity.

9. Taxation. By means of reward and fortune strategies, tax companies will be capable to incentivize shoppers to request invoices and receipts.

10. Civil obligations: by reward, fortune and self-importance strategies it will likely be attainable to encourage virtuous social conduct.

Credit: Unsplash

Gamification strategies

The principle gamification strategies will be labeled into the next classes and subcategories, for simplicity described individually, though these are sometimes utilized in mixture. As well as, I created an idea map to make it simpler to know the relationships between these numerous strategies.

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Self-importance: set of strategies that insist on the will to precise the consumer’s sense of id and originality.Avatar: offers the consumer with the chance to characterize themselves by a extremely customizable 2D / 3D digital id in a novel and sometimes extroverted approach.Badges / Achievements: permit the consumer to point out their degree of engagement and success within the recreation scheme, typically they’re publicly or neighborhood accessible.Progress Monitoring / Statistics: present quantitative indices of consumer achievements, typically non-public.Leaderboard: permit customers to entry efficiency ranks, they present a relative (the consumer has visibility of just some customers above and beneath his degree) or international (all customers are proven) rating.Reward: a easy type of gamification the place members are rewarded with a present, normally digital.Fortune: a easy type of gamification the place members purchase the appropriate to take part in a random drawing to find out a attainable reward.Collectibles: set of strategies that contain the creation or accumulation of collectible (typically digital) sources, which purchase worth based mostly on their uniqueness.Digital Items: property or collectibles that characterize digital items, the extra distinctive they’re the extra they’ve worth. It will also be beneficial to build up portions of the identical good, as a result of mixed collectively they can provide entry or convert into a brand new good.Tuning / Customization: consists of getting a digital merchandise to which you’ll add digital equipment, whose composition offers rise to distinctive objects, which will also be personalized within the visible facet (colours, patterns, decorations).Challenges: set of strategies to stimulate the achievement of non-public outcomes. A problem, in contrast to a contest, results in a personal consequence, not shared with the neighborhood.Ability: a kind of problem based mostly on private abilities acquired.Velocity: a kind of problem based mostly that doesn’t require explicit private abilities however solely time / dedication.Digital Economic system: defines a easy economic system of provide and demand, wherein customers are stimulated to spend their credit to acquire rewards and buy digital property, then to earn new credit, obtainable each by the completion of problem, each by direct buy at marketplaces.Curation: defines a digital entity that wants periodic consideration to be maintained or saved alive, and which may tackle extra superior traits if it receives extra care. It normally additionally goes together with the acquisition of digital equipment.Neighborhood Tradition: set of strategies based mostly on the sense of neighborhood and belonging, it returns satisfaction in taking part within the actions of a bunch, normally mixed with Leaderboards.Competitors: consists of aggressive actions organized by a neighborhood, the place customers compete to show their abilities.Collaboration: a neighborhood that organizes collaborative actions, the place customers assist one another in dealing with a standard problem.Participation / Governance: set of actions and instruments that permit customers to actively take part within the decision-making actions of the neighborhood, they are often strategic or associated to a particular facet of the neighborhood.Group Consensus: methods that target the seek for consent by customers inside their very own teams. Behaviors most popular by the bulk are rewarded and acknowledged, and behaviors that almost all deem inappropriate are discouraged.Curiosity / Shock: a easy type of gamification the place members are inspired to take an motion with a purpose to obtain a small shock.

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Participant profiles

The gamification strategies are constructed across the gamers, that’s the customers of a service engaged within the recreation dynamics. Gamers will be stimulated by leveraging on peculiar traits of their character, that are a novel mixture ensuing from the interplay of 4 major profiles:

artistic : the participant has a psychological profile stimulated by creativity and inventiveness ( Avatar, Tuning /Customization);aggressive: the participant has a psychological profile that prefers competitors and private success (Leaderboards, Badges / Achievements, Progress / Monitoring);exploratory: the participant has a psychological profile attracted by the invention, understanding of secrets and techniques and meanings (Curiosity / Shock, Digital Items);collaborative: the participant has a psychological profile wherein collaboration and interplay with different gamers is the premise of the gaming expertise (Neighborhood / Tradition).

The 4 essential profiles will be organized on two axes that characterize the propensity to work together with different gamers (favour interplay with participant vs interplay with contents) and the propensity to openness (favour creation of open duties vs execution of closed ones).

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It is very important know and apply these ideas persona profiling as a result of the development of a profitable gamification technique can observe two approaches:

satisfying these 4 profiles in a balanced approach with a purpose to stimulate all attainable varieties of customers;determine probably the most frequent profile (s) of the common consumer of the service in query (if attainable) and develop a vertical technique.

The blockchain in gamification

The blockchain gives quite a few benefits in gamification contexts.

Immutability: ensures that it can’t be tampered with by any of the events concerned.Authoritativeness: the data it stories, if correctly signed by acknowledged organizations and entities, is indeniable.Transparency: one of many essential frictions encountered in creating centralized gamification eventualities when they’re proposed to new communities is the concern that they’re based mostly on guidelines that solely profit the proposing organizations. By making the gamification mechanisms clear, clear and maybe codified by a wise contract, customers are likely to belief extra and due to this fact to speculate extra sources in phrases of time and money.Interoperability: gamification at this time revolves round a single product or a single model, by bringing gamification to the blockchain it will likely be attainable to create portability of digital sources outdoors the bounds imposed up to now.Liquidity: it will likely be attainable to purchase / change / promote property obtained from gamification actions outdoors the bounds at present imposed by the emitting group.

The blockchain can be utilized in gamification contexts when it maximizes the traits listed above.

It is very important be immutable if you need to guarantee customers that they won’t lose acquired sources and recognition. Instance: the acquisition of financial or reputational property.

It is very important be authoritative when assuring events that have no idea one another that the data declared on the blockchain is dependable. Instance: the portability of certificates and {qualifications}.

It is very important be clear when the data you disclose is of worth to a bunch or helps to belief a company. Instance: having the ability to independently confirm the efficiency of an internet service with out having to belief a self-declaration.

It is very important be interoperable when property acquired in a sure context have worth when transported to different related contexts. Instance: a coaching qualification acquired from a coach may very well be transferable and acknowledged by one other coach.

It is very important be liquid when these property have a transferable financial worth that may be exercised by the recipient. Instance: a qualification for finishing a coaching course has no transferable worth, low cost coupons do.

Credit: Unsplash

Decentralized gamification methods

After introducing gamification strategies, we’ll now focus on the primary methods utilized by firms to implement these strategies and the way the blockchain gives a aggressive benefit over a centralized answer. We remind you that these methods are used to:

enhance conversion, stimulating customers to succeed in objectives / purchase / spend extra;enhance consumer engagement and due to this fact larger loyalty and model consciousness;open new channels with customers;construct consumer communities.

Gamification of {qualifications}

What it’s: a collection of methods to encourage customers to amass and publish {qualifications} and abilities (instance: the Linkedin profile), share tutorial and tutorial deserves (Researchgate), observe coaching and specialization programs (instance: Coursera), present technical opinions (e.g. StackOverflow), take part in discipline-specific contests (HackerRank).

The way it works: combines the strategies of problem, self-importance and neighborhood / tradition.

What issues current: walled backyard restrictions, {qualifications} are obtained and saved by totally different organizations, there are not any worldwide requirements of portability.

How the blockchain can enhance it: offering an immutable and impartial ledger with a standard format the place it’s attainable to go to certify the {qualifications}, deserves and outcomes of customers and procure a world and verifiable imaginative and prescient from organizations approved by the holders of those {qualifications}.

Credit: Unsplash

Productiveness gamification

What it’s: a collection of methods to extend employees efficiency, security and accident prevention. The efficiency of employees on duties and initiatives are measured and tracked, leaderboards are drawn as much as present employees and groups extra performing by way of efficiency and errors. If utilized in a sober approach they will create wholesome competitors and a need for enchancment within the workforce.

The way it works:combines the strategies of problem, self-importance and neighborhood / tradition.

What issues current: walled backyard restrictions, the outcomes obtained are produced and managed by totally different organizations, there are not any portability requirements.

How the blockchain can enhance it: offering an immutable ledger the place it’s attainable to certify, with a standardized protocol, the efficiency and recognition of employees who’re excited about maintaining observe of it, and which will be quantitatively and qualitatively verified by organizations beforehand approved by the homeowners of the info.

Crowdsourcing gamification

What it’s: a collection of incentives for crowdsourcing, an enormous international useful resource that develops actual financial worth, simply consider the social affect of initiatives similar to Wikipedia or the code of 1000’s of open supply initiatives developed and maintained by communities of lovers and professionals. Thus far, the work of many contributors just isn’t remunerated in any approach, even when some communities are beginning to formalize incentive instruments based mostly on gamification.

The way it works: by a composition of neighborhood / tradition, curation and self-importance strategies, in some circumstances it will possibly introduce components of problem.

What issues current: walled gardens restrictions, the varied communities are remoted, there isn’t a reward economic system, the contributors do not need the instruments to current a unified imaginative and prescient of their dedication.

How the blockchain can enhance it: offering an immutable and impartial ledger with an ordinary format the place it’s attainable to certify contributions, create a reward economic system based mostly on measurable achievements, present a world and verifiable view of such achievements for organizations approved by the info homeowners.

Credit: Unsplash

Health gamification

What it’s: a collection of mechanisms to extend customers to beat laziness and carry out sports activities actions. Sports activities measurement is changing into a really related enterprise, particularly since many insurance coverage firms supply vital reductions in change for monitoring policyholders and verifying weekly bodily exercise achievements.

How they work: as a composition of reward, neighborhood / tradition and problem strategies.

What issues current: walled gardens restrictions, the info produced by an utility just isn’t transportable to different firms and due to this fact it isn’t attainable to construct a shareable historical past of health actions.

How the blockchain can enhance it: monitoring customers health exercise on a impartial help would allow the entire accessibility of such data and due to this fact the creation of latest information markets. For the sake of completeness, it must be pointed that information tracked on blockchain, representing actions in the true world, is as dependable because the units (and firms behind) that perform these measurements and certify them. Whereas there are a number of strategies to mitigate the falsification of non-public information regarding health actions, these information are topic to those dangers.

Promoting gamification

What it’s: lately net customers have elevated the notice that they’re handled as merchandise whose consideration is rented on social networks. Because of this, initiatives geared toward reworking customers into energetic, conscious and rewarded members in online advertising have multiplied. Many platforms are introducing financial rewards in change for the consumption of Advertisements and the acquisition of merchandise.

The way it works: they use a mixture of reward, curiosity / shock, neighborhood and generally problem strategies.

What issues current: the channels for the transmission of promoting on the net are affected by low belief and reliability, shoppers are unpaid and are sometimes attacked by invasive promoting, publishers discover it tough to confirm the precise consumption of their campaigns.

How the blockchain can mitigate these issues: the blockchain could make your entire stream of supply of promoting messages completely clear and permit shoppers to acquire a reward channel, customers may accumulate advertisements consumption accomplishments and be challenged to unfold product consciousness with decentralised affiliation applications.

Loyalty applications

An attention-grabbing vertical of promoting gamification are Loyalty Packages, designed to strengthen the relationships between manufacturers and shoppers.

What they’re: loyalty applications encourage customers to gather factors, by the acquisition of a model’s merchandise or by finishing up actions similar to sharing content material and involving new customers. These scores can then be consumed for the acquisition of different items and providers (rewards). They apply successfully for recurring purchases (consumables / journey) in markets the place there may be loads of competitors.

How they work: they’re a composition of reward and digital economic system strategies, they will embrace elements of fortune and self-importance.

What issues current: probably the most frequent criticisms of loyalty applications is that they’re designed to maximise the corporate’s revenue, by unbalanced guidelines that make it very tough for customers to be correctly rewarded for the trouble utilized in amassing factors. Additionally they current portability issues: the obtained factors are acknowledged solely by the issuer.

How the blockchain can enhance them: implementing a loyalty program on the blockchain makes it extra dependable and extra transportable, maybe by a consortium of firms that helps and acknowledges rating tokens. The truth is, the blockchain allows transparency, ensures larger reliability and reduces fraud. Moreover, the blockchain allows portability, and due to this fact the potential for having the ability to be a part of or convert loyalty factors in types not foreseen till now.

Credit: Unsplash

Gamification and digital twins

What they’re: digital representations of bodily objects, they’re offered or bought by customers who can modify, personalize, change them and who can purchase and apply equipment.

How they work: as a mixture of collectible, self-importance, neighborhood and digital economic system strategies. They work for costly / luxurious items or for imaginary objects / creatures. They’re a digital evolution of modeling and will be mixed with Digital Actuality expertise. If related to actual bodily objects they will also be used to create anti-counterfeiting options.

What issues current: they often have portability issues, can’t be used and exchanged outdoors the scope of the issuer.

How the blockchain can enhance it: the blockchain can assure interoperability, making these property impartial from the initially issuing group, liquidity enabling a decentralized market and due to this fact a financial worth for these property, replicating the dynamics of basic amassing.

Crowdfunding and gamification

What’s it: crowdfunding is a generic time period that defines a collection of methods geared toward elevating funding from a large number of customers to realize objectives. There are numerous varieties of crowdfunding: reward that lets you (pre) finance the creation of a product that also doesn’t exist, donations to lift funds for charity, fairness to finance an organization in a capital enhance in change for shares, revenue to purchase debt or revenue rights of an organization.

The way it works: the crowdfunding methods listed above can undertake gamification strategies based mostly on badges / achievements, communities, vanities and clearly rewards.

What drawback current: centralized crowdfunding presents issues of belief (there are normally not sufficient components to evaluate the standard of the workforce), analysis issues (you typically don’t have the abilities to evaluate the standard and due to this fact the chance of success of the challenge). Fairness / revenue crowdfunding makes the portability of bought property tough, as there isn’t a secondary market to guage the worth of property and liquidate them.

How the blockchain can enhance it: the blockchain can intervene in crowdfunding processes in numerous methods, as already demonstrated in numerous profitable initiatives for participation and outcomes, it’s attention-grabbing to underline that the introduction of the blockchain in crowdfunding initiatives allows gamification mechanisms that work at higher solely in a trustless context.

The blockchain can improve crowdfunding:

offering decentralized mechanisms for lean, permissionless (with related execs and cons) and low cost fundraising;offering decentralized mechanisms for the managed launch of funds, exercised by the collaborative governance of shareholders. As already experimented with within the Ethereum ecosystem with the introduction of DAICO initiatives, it’s attainable to lift funds in a wise contract and allow them to be launched progressively or in tranches, relying on the achievement of milestones and aims, whose success is evaluated by traders by their weighted vote;guaranteeing traders liquidity on secondary markets, for crowd initiatives based mostly on the acquisition of monetary property;enabling scoring / assessment providers on reliability and high quality of initiatives, based mostly on Curation and Prediction Markets.

Governance, contribution and scoring / assessment providers will be gamified by specializing in competitiveness and rewards based mostly on the achievement of outcomes, based mostly on the creation of content material voted as helpful for the analysis / execution of the challenge, or on the discharge of predictions that show right.

Curation and Prediction Markets at a Look

Curation Markets, as outlined by its inventor Simon de la Rouviere, are fashions that permit teams of individuals to coordinate extra successfully and enhance the worth that co-create round shared objectives.

They’re due to this fact instruments to lift funds and coordinate governance operations to realize sure aims. Becoming a member of an initiative managed with a Curation Market takes place by depositing an equal worth in change for particular tokens of that market, that are minted on request with out a pre-established restrict and which characterize the funding stake on a challenge.

The price of the tokens is decided by the good contract itself in accordance with a predefined value progress curve because the circulating tokens enhance, the burn of those tokens all the time returns a worth decided by the good contract by the identical token worth curve and permits anybody to finance and prioritize a specific exercise linked to the challenge, and for the curators to liquidate a part of their tokens to make a revenue based mostly on their effort.

Due to this fact Curation Markets are a novel paradigm for elevating funds, directing them to priorities shared by the neighborhood and rewarding the achievement of aims, and are very appropriate for the applying of community-oriented gamification strategies like rewards, curation and self-importance.

The Prediction Markets,already broadly utilized in monetary, politics and sports activities forecasting, are fashions that permit anybody to guess on the result of a future occasion, thus permitting them to build up weighted predictions. When the occasion lastly happens, whoever betted on the right final result receives a weighted prize of the bets pointed on the inaccurate outcomes.

Prediction Markets are a really highly effective device that creates an financial incentive to stimulate the Knowledge of the Crowd, the place forecasts accomplished by sufficiently giant crowds have been proven to be extra dependable than ones accomplished by a single acknowledged specialist.

Crowdfunding Prediction Markers can be utilized to:

consider the chance of success of a challenge;consider the chance of success of a enterprise mannequin;assess the receptivity of a market (buyer sort) to a particular service / product;consider the distribution channels which can be only for a market and product.

Credit: Unsplash

Examples of Blockchain-powered Gamification Know-how Platforms

Blockchain enabled gamification is an virtually unexplored market, and in the mean time there are not any killer apps or significantly established platforms, however one thing is beginning to emerge. Listed below are some early stage initiatives for instance functions, if you already know somebody who matches the subject don’t hesitate to counsel it on this publish feedback.

SandBlock

SandBlock offers a blockchain protocol that enables retailers to outline reward applications and guidelines for his or her clients. Utilizing this platform, retailers outline a rewards program, financing it with particular crypto tokens.

SandBlock can also be launching its SandBlock Chain, a blockchain devoted to creating shared digital property similar to loyalty factors. As acknowledged by SandBlock, on this chain will be created new tokens whose worth will be supported by SandBlock token, fiat forex or different sort of useful resource.

Shock.io is the primary initiative that makes use of the Sandblock Chain to create a common loyalty program shared between a whole bunch of retailers and help cashback applications.

https://sandblock.io

OpenSocial THX

THX offers a platform to facilitate digital communities constructing. This platform permits an internet neighborhood to reward its members with decentralized tokens with an underlying financial worth, in change for virtuous conduct. Such actions embrace bringing in new members, creating beneficial content material, creating and attending occasions, answering questions, and many others. every neighborhood can decide its personal reward guidelines.

https://www.thxprotocol.com

Whappy

Whappy offers a platform for blockchain gamification, particularly an utility for loyalty applications and model consciousness.

https://www.whappy.it/en/blockchain-gamifcation-reward-whappy-2/

SwissBorg Neighborhood App

With this cell app SwissBorg has launched an attention-grabbing gamification mechanism with reward for the forecast of the Bitcoin day by day value.

https://swissborg.com/merchandise/community-app

Conclusions

The blockchain can empower gamification methods with its traits of immutability, transparency, neutrality and portability, making this expertise the optimum medium for the demolition of walled gardens in gamified environments.

Regardless of this blockchain nonetheless misses some basic substances to play a determinant position in gamification:

there’s a lack in open protocols for sharing and standardizing identities and property, obligatory to realize portability. and interpretability of decentralized data;there’s a lack of organizations able to selling such protocols;present scalability limits of the some essential public blockchains limit the applicability of decentralized gamification to eventualities that contain low-frequency on-chain interactions, though it could be attainable to bypass these limits by enjoyable some decentralization constraints.

The excellent news is that many decentralized ecosystems are transferring quickly within the gaming area, thus additionally dragging the gamification initiative, and in 2–4 years we may see the affirmation of the primary apps.

Thanks!

If you happen to’ve made it this far, you’ve most likely loved my article. Why don’t you permit me suggestions, like a remark or applause? If you happen to’re new to Medium, you most likely gained’t know {that a} click on on the applause button is just price 1/50 of the highest grade.

References

https://www.researchgate.web/publication/256743509_Does_Gamification_Work_-_A_Literature_Review_of_Empirical_Studies_on_Gamification

Gamification in Crowdsourcing

https://www.nasdaq.com/articles/how-blockchain -technology-bringing-gamification-every-industry-2018–02–20

https://www.getopensocial.com/weblog/news-room/gamification-on-the-blockchain



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